Thief 1 The Dark Project is a stealth video Game. Thief was the first stealth game to use both light and sound as gameplay mechanics, and the first to always feature a first Person perspective. The game’s NPCs feature artificial intelligence (AI) systems that detect unscripted visual and aural cues; if a NPC sees or hears the player character, it becomes suspicious. Depending on its level of suspicion, a NPC might ignore the cue or begin to actively seek the player. NPCs detect clashing swords, other NPCs’ voices, and changes to their environment, such as blood stains, opened doors and fallen bodies. The game contains both “guard” and “servant” NPCs, who vary in their reactions to the player character: guards call out an alert and attack, while servants will run for help. If a guard is significantly injured, it will try to escape. The game features non-human characters, such as zombies, and certain levels contain survival horror elements.
Thief The Dark Project Missions, Briefings and Cutscenes
1: A Keeper’s Training || intro | training
2: Lord Bafford’s Manor || briefing
3: Break from Cragscleft Prison || briefing
4: Down in the Bonehoard || briefing
5: Assassins || briefing
6: The Sword || briefing
7: The Haunted Cathedral || cutscene | briefing
8: The Lost City || briefing
9: Undercover || briefing
10: Return to the Cathedral || briefing
11: Escape! || cutscene | briefing
12: Strange Bedfellows || briefing
13: Into the Maw of Chaos || briefing | cutscene | credits
System= Pentium III CPU 1.0 GHz
RAM= 256 MB
Size= 234.7 MB
Video Memory= 32 MB
OS= Windows 98 ME 2000 XP Vista 7 and Windows 8
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